Isaac Steele: Lead Software Engineer at Nickelodeon

 

Nickelodeon

Six months after leaving Ready At Dawn, I started on the Mobile Games Engineering Team as a project-based software engineer on July 20, 2015 at the Glendale office. First worked on a couple in-house tools before switching to Play-Along Video for a few months, then worked on several game prototypes, as well as some tech demos for the Virtual Depth patent, and eventually got pulled back onto the Play-Along project. Converted to full-time staff November 28, 2016, the week before our team moved to the Nickelodeon Animation Studio in Burbank.

Helped with the release and continued updates of Play-Along Video on the Noggin iOS pre-school app over the next year, and received notice of patent approval. Promoted to senior software engineer July 18, 2018. Assisted with the migration of the native Android and iOS Players to a single Unity code base for both the Authoring Tool and the Players for Play-Along Video, which we renamed to Platform for Interactive Experiences (PIE) due to the expansion of content authors were creating with it. Promoted to lead software engineer October 4, 2021.

On September 29, 2023, Noggin reorganized to put more focus on outsourced content instead of in-house productions, and subsequently laid off half my team and most of the creative team. On February 16, 2024, Paramount shut down the Noggin division as "part of streamlining costs" necessary for "returning our company to earnings growth", which resulted in immediately laying off 95% of the organization, including the rest of my team. I was retained for the remainder of 2024 to assist with sunsetting the Noggin app, which shut down July 2, 2024.

The following cards cover projects where I had significant involvement, but the Nickelodeon Mobile Games Engineering Team had more projects, prototypes, and experiments than these.